Wednesday, June 9, 2010

Resident Evil 5


The biological threat is still there, just when we thought the threat of Resident Evil was knocked out, here comes a new terror that will give cold sweats to players. Chris Redfield has literally followed the path of evil around the world and, after joining a new organization, traveled to Africa where the latest bioterrorism threat turns human beings and animals reckless and foolish. He is joined by Sheva Alomar, an expert on Africa, which brings his strength, his intelligence and his talents as a marksman.

Even if we had not really had the opportunity to play a Resident Evil prior to drafting, it was still curious to see what could make an episode on next generation. Firstly, the scenario is directed more to fans of the series since the story suit that of Resident Evil 2. This fifth episode provides some answers to questions that may arise after the two finished. For those who have not tasted this episode, it is possible that some details are more complicated to understand but it does not taint the pleasure of play Graphically, Resident Evil 5 is very successful and we put a lot of sight sets well made, well-modeled characters brief the desired objective was achieved by Capcom. Unfortunately, some details just make the game much worse the beauty of it. The game play is ill conceived, the characters are heavy, can not shoot and reload while walking, interacting with the partner (trade in ammunition, arms ...) is live and can be penalized. The AI is not great either and plays on the influx of zombies or the appearance of a boss to corces adventure.

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